Main Character and Morphing Concepts
- tiny fox
- Oct 14, 2020
- 1 min read
Were still sharing ideas but the shape shifting mechanic could be brought to life using shape keys/blend shapes, this is what it would look like if a cube shifts into a sphere.
The shaders in other 3d programs don't translate well to unity but the main idea here is that the main character, when in its regular form, would appear like a pattern of mist and the pattern would pull towards interactables when they're in range while the rest would fade out.
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