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Expanded the soundtrack with more tracks that play after one another
Playtesters complained about the repetitive nature of some of the music. Using a new music management script, I was able to provide both...
Joseph Reid
May 4, 20211 min read
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Added more cutscenes to the game
Using cinemachine timeline, I added a story intro cutscene to the main menu. I also added a level 2 intro cutscene that displays a wide...
Joseph Reid
May 4, 20211 min read
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Level 2 Mechanics are now working as of the final demo
All Scripts and mechanics are now working as intended.
Joseph Reid
May 3, 20211 min read
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Big Tree Area in Level 2 planned out
This area inside a tree will feature cannons that you will have to unlock to reach higher platforms. In addition, there will be wind...
Joseph Reid
May 3, 20211 min read
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Area 1 in Level 2 Planned out
Borrowing some of the ideas formulated by Eric in one of our planning documents, I came up with a code-based puzzle that requires you to...
Joseph Reid
May 3, 20211 min read
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Level 2 Terrain as is close to the finals
The tall tree you see is still a placeholder.
Joseph Reid
May 3, 20211 min read
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Level 2 terrain creation underway
I started building out the terrain of level 2 even as I continued to think of puzzle concepts.
Joseph Reid
May 3, 20211 min read
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Level 2 Map Conceptualized
I drew a rather crude map of level 2 with possible area location. Furthermore, I filled the space between with additional obstacles.
Joseph Reid
May 3, 20211 min read
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Level 1 now optimized for better perfomance with help from Lukas
I created a "disable areas manager" that keeps areas that you are not currently in disabled. This has helped improve the fps...
Joseph Reid
May 3, 20211 min read
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All various scripts and mechanics now working in level 1
As far as the demo goes, we are now finished with level 1. All the puzzles and platforming now work as expected.
Joseph Reid
May 3, 20211 min read
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Elevator Transition Now completed
Level 2 loads in mid elevator ride. The intent was to create something that could transition the player to the surface without dropping...
Joseph Reid
May 3, 20211 min read
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All Probuilder areas in level 1 now converted through Blender
Thanks to Chris we now have a level that looks more cave-like than before.
Joseph Reid
May 3, 20211 min read
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Area 10 in level 1 now built using probuilder
This area didn't actually exist in the old level. I wanted there to be at least one more area in level 1 before the player takes the...
Joseph Reid
May 3, 20211 min read
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Area 9 in level 1 rebuilt using probuilder
This area (in terms of the walls) generally stayed the same as the old area. However, I would later change up the rock obstacles...
Joseph Reid
May 3, 20211 min read
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Area 8 in level 1 now rebuilt using probuilder.
I changed the layout dramatically from what it was in the old level. The breakable floor now gives way to the cube once you acquire that...
Joseph Reid
May 3, 20211 min read
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Area 7 in level 1 now rebuilt using probuilder
I adjusted the layout so that you can drop into this area directly from the preceding area. The camera changes to allow you to aim for...
Joseph Reid
May 3, 20211 min read
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Area 6 in level 1 now rebuilt using probuilder
While rebuilding with probuilder, I decided to readjust the area entirely. I introduced a gap in the middle that would force players to...
Joseph Reid
May 3, 20211 min read
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Area 5 in Level 1 now rebuilt using Probuilder
The room size was greatly reduced from the old level and now mostly features the drill and the puzzle order plates instead of the awkward...
Joseph Reid
May 3, 20211 min read
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Area 4 in Level 1 now rebuilt using Probuilder
While rebuilding using probuilder, I decided to expand this area with three different routes and reward players with additional...
Joseph Reid
May 3, 20211 min read
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Area 3 in Level 1 has now been rebuilt using Probuilder
Layout was adjusted to simplify the area around the NPC Shapeshifter.
Joseph Reid
May 3, 20211 min read
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