Puzzles/obstacles were conceptualized and implemented into the level
- Joseph Reid
- Dec 6, 2020
- 1 min read
Using cube, sphere, and the formless we were able to implement a number of obstacles and puzzles that made use of the shapeshifting mechanic. Improvements in this regard will come later down the road once new functionality is added to the shapeshifting. But for the purposes of the fall semester, we have some decent gameplay.
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