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Area 2 in Level 1 is now Rebuilt using Probuilder
I added an alternative route that rewards players with their first collectible. In addition, the general area has been adjusted to...
Joseph Reid
May 3, 20211 min read
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Area 1 in Level 1 is now rebuilt using Probuilder
Near the beginning of the semester I realized that probuilder allows for easy exportation to blender, so I decided to scrap the old level...
Joseph Reid
May 3, 20211 min read
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post post processing
In learning about post processing I am starting to understand how it works. I can see the colors~~
tiny fox
Apr 15, 20211 min read
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Post processing
I was suggested a video during playtests that explains post processing effects in unity. I do not know how Webgl will respond to it but...
tiny fox
Apr 13, 20211 min read
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ASSETS-ASSETS-ASSETS
FOR THE PAST FEW WEEKS I HAVE ONLY BEEN WORKING ON ASSETS AND TEXTURES AND MAKING SURE THAT ALL OF THEM HAD A CONSISTENT VISUAL STYLE...
tiny fox
Apr 13, 20211 min read
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Game Prototype Ready!!
Game Demo is ready to Play under game builds!! Available on PC/Mac and via Web Browser
Brandon Washington
Dec 10, 20201 min read
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Very exciting. Our game now has some free to use music in it.
One track plays in most of the general areas. The other plays during the climatic long vertical drop area, which also serves as the final...
Joseph Reid
Dec 6, 20201 min read
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I reworked and redesigned a number of areas in the game based on player feedback.
One area in the game that was receiving negative feedback was the area 7 platforming room. I decided to tear it down entirely and...
Joseph Reid
Dec 6, 20201 min read
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Cinemachine was put to good use for a number of areas
I used cinemachine for some cutscenes to help out with puzzle clarity. Furthermore, the tool helped me to create a virtual camera that...
Joseph Reid
Dec 6, 20201 min read
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Puzzles/obstacles were conceptualized and implemented into the level
Using cube, sphere, and the formless we were able to implement a number of obstacles and puzzles that made use of the shapeshifting...
Joseph Reid
Dec 6, 20201 min read
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Prison Mines level layout was conceptualized and implemented into the game
Barring a couple of areas and changes yet to be included, the prison mines level is mostly complete for the purposes of the first...
Joseph Reid
Dec 6, 20201 min read
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Three playtests were successfully conducted throughout the semester and feedback has been helpful.
The first playtest only had four people answer the survey, but all the others had more involvement due to including a web version of the...
Joseph Reid
Dec 6, 20201 min read
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Helped assume leadership positions during last half semester
Because of some health issues plaguing our group lead, I was given a couple leadership roles, such as the task of writing out each...
Joseph Reid
Dec 6, 20201 min read
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more assets
the full asset list now includes crystals and mushrooms and the game now includes decals like moss
tiny fox
Dec 5, 20201 min read
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Asset Checklist
Just added a few assets to be used in the in the mines/ruins level.
tiny fox
Nov 15, 20201 min read
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Woo! Shapeshifting!
It works, mostly... We now have shapeshifting, with a minor case of either escape velocity physics bugs or wacky teleportation. Crazy...
Lukas Reeves
Oct 26, 20201 min read
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Main Character and Morphing Concepts
Were still sharing ideas but the shape shifting mechanic could be brought to life using shape keys/blend shapes, this is what it would...
tiny fox
Oct 14, 20201 min read
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Milestone 1 finished. What I accomplished.
I completed my task to create a basic character controller. In addition, I used cinemachine plugin to add a thirdperson camera that feels...
Joseph Reid
Oct 13, 20201 min read
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Game Proposal doc and presentation slides finished
Me, Lukas Reeves, and Eric Lee managed to finish the game proposal document right on time before the due date. It was a little rough, but...
Joseph Reid
Sep 30, 20201 min read
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Opening of Development!
We just started the development process of our new game, Out of Shape!
Lukas Reeves
Sep 21, 20201 min read
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